Amerzone – 100% Achievement & Platinum Trophy Guide

Overview

Amerzone – The Explorer’s Legacy is an adventure game featuring 29 achievements / 30 trophies. It’s a remake of Amerzone, the classic point-and-click adventure developed by Benoît Sokal in 1999.

  • Difficulty: 1/10
  • Time to 100%: ~10 hours
  • Missable Achievements: 1
  • Required Playthroughs: 1
  • Manual Saves: Yes
  • Skippable Cutscenes: Yes, available from the start
  • Chapter Select: Yes, available after completing the game
  • Save File Location on Windows: AppData\LocalLow\Microids Studio Paris\Amerzone

All but one achievements can be cleaned up using chapter select available after completing the game. Solely It doesn’t belong in a museum is missable as it spans multiple chapters and requires a partial playthrough if missed.


Story Achievements

First Conversion

Convert the Hydrafloat for the first time

Rochers Noirs Lighthouse

Finish chapter 1

Shipwreck Island

Finish chapter 2

Rochers Noirs Lighthouse

Finish chapter 1

Puebla Trading Post

Finish chapter 3

The Amerzone River

Finish chapter 4

All-in-one

Unlock all the Hydrafloat’s conversion modes

Ovo-Volahos Village

Finish chapter 5

The Amerzone Marshlands

Finish chapter 6

A light goes out

Switch off the Hydrafloat definitely


Missable Achievements

It doesn’t belong in a museum

Place the stolen statuette in the temple

This achievement is missable and spans multiple chapters. Find the statuette on Shipwreck Island (see miscellaneous achievement ‘Treasure Island’) and take it with you after the Hydrafloat crash in the Amerzone Marshlands (it’s stored in the cabinet under the radio). Place the statuette in the temple at the volcano (Chapter 7) to unlock the achievement:


Miscellaneous Achievements

Hello, emergency services?

Call a French emergency number

In Chapter 1, dial 112 on the telephone in the lighthouse (second floor).


Future lawyer

Call Marson & Lormont’s office

In Chapter 1, dial 1245-8902 on the telephone in the lighthouse (second floor).


Memories

Put all of Valembois’ slides in the projector

In Chapter 1, find and put all six slides in the projector located on the third floor of the lighthouse.

  • Slide 01: Already in the projector.
  • Slide 02: Right next to the projector.
  • Slide 03: In the workshop at the sea base.
  • Slide 04: Stuck between the pages of the Trigonometry manual in the dome.
  • Slide 05: On the back of the portrait sitting on the table on the second floor.
  • Slide 06: In the viewpoint (accessible via the capsule elevator from the sea base).

Incubation

Listen to the egg

In Chapter 1, interact with the egg after loading it onto the Hydrafloat:


Treasure Island

Find the treasure marked on the map of the island

In Chapter 2, find and open the buried chest in the abandoned hut (story event). Then, take a look at the rough map in the chest and locate the treasure next to the hangar:


King of the woooorld

Climb onto the roof of the Hydrafloat during travel

In Chapter 3, climb onto the roof of the Hydrafloat while sailing along the river in Amerzone:


Smash the glass

Try using the broken glass on the cell guard

In Chapter 3, try to use the glass shard on the guard after getting arrested:


Follow the tracks

Look where the blood is coming from

In Chapter 3, interact with the hole in the wooden church door after eliminating the guard:


Head shot

Get knocked out by a manka

In Chapter 5, shake the manka tree four times:


A light goes out

Switch off the Hydrafloat definitively

In Chapter 6, switch off the Hydrafloat after the crash (left switch):


One ring to rule them all

Throw the ring into the volcano

Prepare the hang-glider in the heart of the temple, then melt the cog/key in the foundry and fill the ring-shaped mold to cast a ring. Throw the ring into the volcano at the end of the game:


Collectibles

Map of the area

Find one of the fast travel maps

Cartographer

Find all the fast travel maps

Radio message

Listen to the radio for the first time

Picking up a signal

Listen to half of the radio messages

Attentive listener

Listen to all radio messages

My first article

Complete your first investigation

Ongoing case

Complete half of the investigations

Pulitzer

Complete all investigations

There are 100 collectibles scattered across the game: 4 Fast Travel Maps, 14 Radio Messages, and 82 Investigation Materials. All collectibles can be cleaned up using chapter select available after completing the game.

Click on the chapter for a video-walkthrough including all collectibles, and here for the playlist:


⋗︎ Chapter 1 – Rochers Noirs Lighthouse

Local Investigation: A second life as a recluse
Material: Letter from a teacher

Local Investigation: Langrevin scarlet geese
Material: Letter from a teacher in Langrevin

On a crate on the first floor:


Local Investigation: Valembois’ egg
Material: Visa application refusal

Long-Term Investigation: A country under lock and key
Material: Visa refused to Valembois

Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Visa application refusal

On the pinboard on the second floor:


Local Investigation: Diskettes and preparations
Material: Letter from an old acquaintance

Long-Term Investigation: A Country under lock and key
Material: Boots in the Distance…

On the pinboard on the second floor:


Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: An ‘old friend’

On the pinboard on the second floor:


Local Investigation: A second life as a recluse
Material: Retirement gift

On the table on the second floor:


Long-Term Investigation: The young woman in the portrait
Material: Portrait of a young woman

On the table on the second floor:


Long-Term Investigation: The young woman in the portrait
Material: Annotated slide

Find Slide 05 at the back of the portrait and put it into the projector on the third floor:


Local Investigation: Langrevin scarlet geese
Material: Annotated slide

Take a look at Slide 01 in the projector on the third floor:


Local Investigation: A second life as a recluse
Material: Pupil’s drawing

In the hidden drawer of the globe on the third floor (solve the globe puzzle):


Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: A despot clinging on to power

Pick up and play the VHS tape on the fourth floor:


Long-Term Investigation: Resistance in Amerzone
Material: Essay about Alvarez

Next to the exit door on the fourth floor:


Local Investigation: A second life as a recluse
Material: Burnt form

On the small table in the dome:


Local Investigation: Diskettes and preparations
Material: Blank diskettes

Next to the computer in the basement:


Local Investigation: Diskettes and preparations
Material: Valembois’ to-do list

On the Hydrafloat in the basement:


Radio Message #1

Local Investigation: Langrevin scarlet geese
Material: Regional information report

Listen to the radio on the Hydrafloat.


Local Investigation: Diskettes and preparations
Material: The ‘Hydrafloat’ operating system

Interact with the console on the Hydrafloat.


Fast Travel Map: Rochers Noirs Lighthouse

Follow the path to the capsule elevator, to the right of the Hydrafloat:


Local Investigation: Valembois’ egg
Material: The secret room of the lighthouse

Reach the secret room with the hidden egg (story location).


Radio Message #2

Listen to the radio before resting on the Hydrafloat (Plane).


⋗︎ Chapter 2 – Shipwreck Island

Radio Message #3

Listen to the radio immediately after landing in front of Shipwreck Island (Plane).


Radio Message #4

Listen to the radio underwater (Submarine).


Radio Message #5

Listen to the radio after arriving on Shipwreck Island (Submarine).


Local Investigation: The fisherman
Material: Relics of the past

In the fisherman’s hut, hidden behind a basket:


Local Investigation: The fisherman
Material: The fisherman’s logbook

Behind the fisherman’s hut, on a folding chair:


Local Investigation: The fisherman
Material: A well-stocked bar

Long-Term Investigation: Alcohol smuggling in Puebla
Material: Bootleg alcohol

On the counter in the shipwreck-bar:


Local Investigation: Treasure hunt
Material: Researcher’s notes

Long-Term Investigation: Research notes
Material: Notes from the island

On a table in the shipwreck-bar:


Local Investigation: The fisherman
Material: Letter from Valembois

In a workbench drawer in the hangar:


Fast Travel Map: Shipwreck Island

On the small pier at the secondary beach (behind the abandoned cabin):


Local Investigation: The 1932 expedition
Material: Drawing from the 1932 expedition

In the abandoned cabin at the secondary beach:


Local Investigation: The 1932 expedition
Material: Valembois’ hidden notes

In the buried chest in the abandoned cabin (opening the chest is part of the story):


Local Investigation: Treasure hunt
Material: Rough map

In the buried chest in the abandoned cabin (opening the chest is part of the story):


Local Investigation: Treasure hunt
Material: Hidden relic

Take a look at the map in the chest, then locate the treasure next to the hangar:


Local Investigation: The 1932 expedition
Material: Soggy photograph

First, use the Hydrafloat’s grapnel and aim at the post that pokes out of the water in the distance:

Next, dive and locate the hook next to a sunken Hydrafloat. Use the hook to open its door:

Finally, enter the sunken Hydrafloat and inspect the floating photograph:


Radio Message #6

Listen to the radio before resting on the Hydrafloat (Helicopter).


⋗︎ Chapter 3 – Puebla Trading Post

Radio Message #7

Listen to the radio immediately after arriving in Amerzone (Helicopter).


Long-Term Investigation: A country under lock and key
Material: Sinister warning

Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:


Local Investigation: Amerzonian religions
Material: Colonial statue

Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:


Long-Term Investigation: A distant silhouette
Material: A silhouette in the shadows

Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:


Radio Message #8

Listen to the radio before resting on the Hydrafloat (Sailboat).


Radio Message #9

Listen to the radio immediately after arriving at the trading post (Sailboat).


Local Investigation: A ghost village
Material: Empty gas pump

Shortly after arriving at the trading post:


Local Investigation: An everyday tragedy in Puebla
Material: A heartbreaking discovery

Local Investigation: The indigenous peoples of Amerzone
Material: Depiction of the white birds

At the graveyard:


Long-Term Investigation: A country under lock and key
Material: Propaganda against outsiders

At the front gates to Fort Puebla:


Local Investigation: An everyday tragedy in Puebla
Material: Anti-natives poster

Long-Term Investigation: Resistance in Amerzone
Material: Propaganda poster

In Fort Puebla, in the forge (front courtyard):


Local Investigation: The indigenous peoples of Amerzone
Material: Discriminatory sign

In front of the bar:


Long-Term Investigation: Alcohol smuggling in Puebla
Material: Soldiers’ hidden note

Take a closer look at the decorative animal skin in the bar:


Long-Term Investigation: Research notes
Material: Notes from Puebla

In the bar, hidden under a loose plank:


Local Investigation: Amerzonian religions
Material: Religious propaganda

In front of the church:


Long-Term Investigation: A distant silhouette
Material: The woman in the jungle

On the Amerzone map in the school building (rear courtyard):


Local Investigation: A ghost village
Material: Exodus

On the teacher’s desk in the school building (rear courtyard):


Local Investigation: The indigenous peoples of Amerzone
Material: Correspondence between Amerzonians

On the teacher’s desk in the school building (rear courtyard):


Local Investigation: The indigenous peoples of Amerzone
Material: Confession of a drunken soldier

Enter the bar after eliminating the guard.


Long-Term Investigation: Alcohol smuggling in Puebla
Material: Old contraband manifest

On a crate in the tunnels underneath the well (story location):


Local Investigation: Amerzonian religions
Material: Excerpt from the official gazette

On a pew in the church:


Fast Travel Map: Puebla Trading Post

In the church, to the right of the tabernacle:


Long-Term Investigation: The young woman in the portrait
Material: Parish register

In the church, to the left of the tabernacle:


Local Investigation: Amerzonian religions
Material: Letter from the Bishop of Amerzone

Inside the tabernacle (the key is hidden in the Bible):


Local Investigation: An everyday tragedy in Puebla
Material: Letter from João Mendez

Local Investigation: A ghost village
Material: Medicine shortages

On the kitchen table in the presbytery:


Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Military gossip

After obtaining Disk #4, listen to the full conversation of the soldiers at the front gates:


Local Investigation: A ghost village
Material: Phantom humanitarian aid

Local Investigation: An everyday tragedy in Puebla
Material: Hijacked humanitarian aid

In the tunnels underneath the well (story location):


Radio Message #10

Listen to the radio before resting on the Hydrafloat (Airboat).


⋗︎ Chapter 4 – The Amerzone River

Radio Message #11

Listen to the radio upon encountering the porcopotamuses (Airboat).


Local Investigation: What happened to Valembois’ guide?
Material: Profession: guide

Next to the river barrier:


Local Investigation: What happened to Valembois’ guide?
Material: Letter addressed to Valembois

Long-Term Investigation: A country under lock and key
Material: Letter from Luis Angel

In the cabin at the river barrier:


Local Investigation: Soldier Tavares
Material: Wanted poster

In front of the bridge to Luis Angel’s cabin:


Local Investigation: What happened to Valembois’ guide?
Material: Grave epitaph

At Luis Angel’s grave upon the hill:


Long-Term Investigation: Research notes
Material: Notes from the jungle

In the dresser in Luis Angel’s cabin:


Local Investigation: ‘Aldrige’
Material: Letter of complaint

In the dresser in Luis Angel’s cabin:


Radio Message #12

Local Investigation: ‘Aldrige’
Material: Distress call

Listen to the radio upon encountering the tricorn buffaloes (Airboat).


Local Investigation: ‘Aldrige’
Material: Abandoned sailboat

In the jungle, after hitting the rhinopotamus:


Local Investigation: ‘Aldrige’
Material: Broken chain

In front of the cabin in the jungle:


Local Investigation: Soldier Tavares
Material: Formal warning

In the cabin in the jungle, downstairs:


Local Investigation: ‘Aldrige’
Material: Lost signet ring

In the cabin in the jungle, upstairs:


Local Investigation: What happened to Valembois’ guide?
Material: Empty bottle

In the cabin in the jungle, upstairs:


Local Investigation: Soldier Tavares
Material: Military cap

After encountering the pechosaurs, in front of the tree bridge:


⋗︎ Chapter 5 – Ovo-Volahos Village

Radio Message #13

Listen to the radio immediately after arriving at the village at night (Airboat).


Long-Term Investigation: A distant silhouette
Material: Words traced in dirt

In front of the egg ritual:


Local Investigation: Mechanization of the village
Material: Valembois’ designs

On the desk in the room Valembois stayed in during his time in the village:


Local Investigation: The fate of the tribe
Material: Note from Luis Angel

On the desk (open the package) in the room Valembois stayed in during his time in the village:


Local Investigation: The fate of the tribe
Material: Civil status form

Between the village and the cave:


Long-Term Investigation: A country under lock and key
Material: Memorial portrait

In the room with the Crusher:


Local Investigation: The fate of the tribe
Material: Forgotten corpse

Next to the room with the Crusher:


Local Investigation: The fate of the tribe
Material: Eviction notice

In the sleeping area:


Fast Travel Map: Ovo-Volahos Village

At the mechanical structure:


Local Investigation: Mechanization of the village
Material: Rustic zipline

Interact with the zipline between the village and the mechanical structure:


Long-Term Investigation: A distant silhouette
Material: Tradition flute

In the center of the village, after getting rid of the snake near the Hydrafloat:


⋗︎ Chapter 6 – Amerzone Marshlands

Radio Message #14

Listen to the radio immediately after the Hydrafloat crash (Crankboat).


Local Investigation: Marsh infrastructure
Material: Open-air necropolis

In the first cabin, next to the Ovo-Volahos bag (story item):


Local Investigation: Marsh infrastructure
Material: Recipes

In the second cabin, next to the Zoula leaves (story item):


Local Investigation: Marsh infrastructure
Material: Palimpsest of the initiated

In the second cabin, next to the juicer:


Long-Term Investigation: Ovo-Volahos rite
Material: Farewells

After passing through the cloud of mosquitoes:


⋗︎ Chapter 7 – The Volcano

Local Investigation: Presidential security
Material: Official orders

Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Note from the security chief

In the canyon, immediately after crossing the rope bridge:


Local Investigation: Presidential security
Material: Presidential boat

In the canyon, immediately after crossing the rope bridge:


Local Investigation: Presidential security
Material: Smoking cartridge

On the presidential boat in the canyon:


Local Investigation: Presidential security
Material: Security note

On top of the temple entrance, outside:


Long-Term Investigation: A country under lock and key
Material: Alvarez’s trinkets

On top of the temple, inside:


Long-Term Investigation: Ovo-Volahos rite
Material: Ovo-Volahos jewelry

At a corpse in front of the volcano crater:


Long-Term Investigation: Ovo-Volahos rite
Material: Poisoned birds

At the end of the mine cart tracks in front of the volcano crater:

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