Overview

Amerzone – The Explorer’s Legacy is an adventure game featuring 29 achievements / 30 trophies. It’s a remake of Amerzone, the classic point-and-click adventure developed by Benoît Sokal in 1999.
- Difficulty: 1/10
- Time to 100%: ~10 hours
- Missable Achievements: 1
- Required Playthroughs: 1
- Manual Saves: Yes
- Skippable Cutscenes: Yes, available from the start
- Chapter Select: Yes, available after completing the game
- Save File Location on Windows: AppData\LocalLow\Microids Studio Paris\Amerzone
All but one achievements can be cleaned up using chapter select available after completing the game. Solely It doesn’t belong in a museum is missable as it spans multiple chapters and requires a partial playthrough if missed.
Story Achievements

First Conversion
Convert the Hydrafloat for the first time

Rochers Noirs Lighthouse
Finish chapter 1

Shipwreck Island
Finish chapter 2

Rochers Noirs Lighthouse
Finish chapter 1

Puebla Trading Post
Finish chapter 3

The Amerzone River
Finish chapter 4

All-in-one
Unlock all the Hydrafloat’s conversion modes

Ovo-Volahos Village
Finish chapter 5

The Amerzone Marshlands
Finish chapter 6

A light goes out
Switch off the Hydrafloat definitely
Missable Achievements

It doesn’t belong in a museum
Place the stolen statuette in the temple
This achievement is missable and spans multiple chapters. Find the statuette on Shipwreck Island (see miscellaneous achievement ‘Treasure Island’) and take it with you after the Hydrafloat crash in the Amerzone Marshlands (it’s stored in the cabinet under the radio). Place the statuette in the temple at the volcano (Chapter 7) to unlock the achievement:

Miscellaneous Achievements

Hello, emergency services?
Call a French emergency number
In Chapter 1, dial 112 on the telephone in the lighthouse (second floor).

Future lawyer
Call Marson & Lormont’s office
In Chapter 1, dial 1245-8902 on the telephone in the lighthouse (second floor).

Memories
Put all of Valembois’ slides in the projector
In Chapter 1, find and put all six slides in the projector located on the third floor of the lighthouse.
- Slide 01: Already in the projector.
- Slide 02: Right next to the projector.
- Slide 03: In the workshop at the sea base.
- Slide 04: Stuck between the pages of the Trigonometry manual in the dome.
- Slide 05: On the back of the portrait sitting on the table on the second floor.
- Slide 06: In the viewpoint (accessible via the capsule elevator from the sea base).


Incubation
Listen to the egg
In Chapter 1, interact with the egg after loading it onto the Hydrafloat:


Treasure Island
Find the treasure marked on the map of the island
In Chapter 2, find and open the buried chest in the abandoned hut (story event). Then, take a look at the rough map in the chest and locate the treasure next to the hangar:


King of the woooorld
Climb onto the roof of the Hydrafloat during travel
In Chapter 3, climb onto the roof of the Hydrafloat while sailing along the river in Amerzone:


Smash the glass
Try using the broken glass on the cell guard
In Chapter 3, try to use the glass shard on the guard after getting arrested:


Follow the tracks
Look where the blood is coming from
In Chapter 3, interact with the hole in the wooden church door after eliminating the guard:


Head shot
Get knocked out by a manka
In Chapter 5, shake the manka tree four times:


A light goes out
Switch off the Hydrafloat definitively
In Chapter 6, switch off the Hydrafloat after the crash (left switch):


One ring to rule them all
Throw the ring into the volcano
Prepare the hang-glider in the heart of the temple, then melt the cog/key in the foundry and fill the ring-shaped mold to cast a ring. Throw the ring into the volcano at the end of the game:


Collectibles

Map of the area
Find one of the fast travel maps

Cartographer
Find all the fast travel maps

Radio message
Listen to the radio for the first time

Picking up a signal
Listen to half of the radio messages

Attentive listener
Listen to all radio messages

My first article
Complete your first investigation

Ongoing case
Complete half of the investigations

Pulitzer
Complete all investigations
There are 100 collectibles scattered across the game: 4 Fast Travel Maps, 14 Radio Messages, and 82 Investigation Materials. All collectibles can be cleaned up using chapter select available after completing the game.
Click on the chapter for a video-walkthrough including all collectibles, and here for the playlist:
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⋗︎ Chapter 1 – Rochers Noirs Lighthouse
Local Investigation: A second life as a recluse
Material: Letter from a teacher
Local Investigation: Langrevin scarlet geese
Material: Letter from a teacher in Langrevin
On a crate on the first floor:

Local Investigation: Valembois’ egg
Material: Visa application refusal
Long-Term Investigation: A country under lock and key
Material: Visa refused to Valembois
Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Visa application refusal
On the pinboard on the second floor:

Local Investigation: Diskettes and preparations
Material: Letter from an old acquaintance
Long-Term Investigation: A Country under lock and key
Material: Boots in the Distance…
On the pinboard on the second floor:

Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: An ‘old friend’
On the pinboard on the second floor:

Local Investigation: A second life as a recluse
Material: Retirement gift
On the table on the second floor:

Long-Term Investigation: The young woman in the portrait
Material: Portrait of a young woman
On the table on the second floor:

Long-Term Investigation: The young woman in the portrait
Material: Annotated slide
Find Slide 05 at the back of the portrait and put it into the projector on the third floor:

Local Investigation: Langrevin scarlet geese
Material: Annotated slide
Take a look at Slide 01 in the projector on the third floor:

Local Investigation: A second life as a recluse
Material: Pupil’s drawing
In the hidden drawer of the globe on the third floor (solve the globe puzzle):

Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: A despot clinging on to power
Pick up and play the VHS tape on the fourth floor:

Long-Term Investigation: Resistance in Amerzone
Material: Essay about Alvarez
Next to the exit door on the fourth floor:

Local Investigation: A second life as a recluse
Material: Burnt form
On the small table in the dome:

Local Investigation: Diskettes and preparations
Material: Blank diskettes
Next to the computer in the basement:

Local Investigation: Diskettes and preparations
Material: Valembois’ to-do list
On the Hydrafloat in the basement:

Radio Message #1
Local Investigation: Langrevin scarlet geese
Material: Regional information report
Listen to the radio on the Hydrafloat.
Local Investigation: Diskettes and preparations
Material: The ‘Hydrafloat’ operating system
Interact with the console on the Hydrafloat.
Fast Travel Map: Rochers Noirs Lighthouse
Follow the path to the capsule elevator, to the right of the Hydrafloat:

Local Investigation: Valembois’ egg
Material: The secret room of the lighthouse
Reach the secret room with the hidden egg (story location).
Radio Message #2
Listen to the radio before resting on the Hydrafloat (Plane).
⋗︎ Chapter 2 – Shipwreck Island
Radio Message #3
Listen to the radio immediately after landing in front of Shipwreck Island (Plane).
Radio Message #4
Listen to the radio underwater (Submarine).
Radio Message #5
Listen to the radio after arriving on Shipwreck Island (Submarine).
Local Investigation: The fisherman
Material: Relics of the past
In the fisherman’s hut, hidden behind a basket:

Local Investigation: The fisherman
Material: The fisherman’s logbook
Behind the fisherman’s hut, on a folding chair:

Local Investigation: The fisherman
Material: A well-stocked bar
Long-Term Investigation: Alcohol smuggling in Puebla
Material: Bootleg alcohol
On the counter in the shipwreck-bar:

Local Investigation: Treasure hunt
Material: Researcher’s notes
Long-Term Investigation: Research notes
Material: Notes from the island
On a table in the shipwreck-bar:

Local Investigation: The fisherman
Material: Letter from Valembois
In a workbench drawer in the hangar:

Fast Travel Map: Shipwreck Island
On the small pier at the secondary beach (behind the abandoned cabin):

Local Investigation: The 1932 expedition
Material: Drawing from the 1932 expedition
In the abandoned cabin at the secondary beach:

Local Investigation: The 1932 expedition
Material: Valembois’ hidden notes
In the buried chest in the abandoned cabin (opening the chest is part of the story):

Local Investigation: Treasure hunt
Material: Rough map
In the buried chest in the abandoned cabin (opening the chest is part of the story):

Local Investigation: Treasure hunt
Material: Hidden relic
Take a look at the map in the chest, then locate the treasure next to the hangar:

Local Investigation: The 1932 expedition
Material: Soggy photograph
First, use the Hydrafloat’s grapnel and aim at the post that pokes out of the water in the distance:

Next, dive and locate the hook next to a sunken Hydrafloat. Use the hook to open its door:

Finally, enter the sunken Hydrafloat and inspect the floating photograph:

Radio Message #6
Listen to the radio before resting on the Hydrafloat (Helicopter).
⋗︎ Chapter 3 – Puebla Trading Post
Radio Message #7
Listen to the radio immediately after arriving in Amerzone (Helicopter).
Long-Term Investigation: A country under lock and key
Material: Sinister warning
Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:

Local Investigation: Amerzonian religions
Material: Colonial statue
Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:

Long-Term Investigation: A distant silhouette
Material: A silhouette in the shadows
Immediately after arriving in Amerzone, climb onto the roof of the Hydrafloat and look around:

Radio Message #8
Listen to the radio before resting on the Hydrafloat (Sailboat).
Radio Message #9
Listen to the radio immediately after arriving at the trading post (Sailboat).
Local Investigation: A ghost village
Material: Empty gas pump
Shortly after arriving at the trading post:

Local Investigation: An everyday tragedy in Puebla
Material: A heartbreaking discovery
Local Investigation: The indigenous peoples of Amerzone
Material: Depiction of the white birds
At the graveyard:

Long-Term Investigation: A country under lock and key
Material: Propaganda against outsiders
At the front gates to Fort Puebla:

Local Investigation: An everyday tragedy in Puebla
Material: Anti-natives poster
Long-Term Investigation: Resistance in Amerzone
Material: Propaganda poster
In Fort Puebla, in the forge (front courtyard):

Local Investigation: The indigenous peoples of Amerzone
Material: Discriminatory sign
In front of the bar:

Long-Term Investigation: Alcohol smuggling in Puebla
Material: Soldiers’ hidden note
Take a closer look at the decorative animal skin in the bar:

Long-Term Investigation: Research notes
Material: Notes from Puebla
In the bar, hidden under a loose plank:

Local Investigation: Amerzonian religions
Material: Religious propaganda
In front of the church:

Long-Term Investigation: A distant silhouette
Material: The woman in the jungle
On the Amerzone map in the school building (rear courtyard):

Local Investigation: A ghost village
Material: Exodus
On the teacher’s desk in the school building (rear courtyard):

Local Investigation: The indigenous peoples of Amerzone
Material: Correspondence between Amerzonians
On the teacher’s desk in the school building (rear courtyard):

Local Investigation: The indigenous peoples of Amerzone
Material: Confession of a drunken soldier
Enter the bar after eliminating the guard.
Long-Term Investigation: Alcohol smuggling in Puebla
Material: Old contraband manifest
On a crate in the tunnels underneath the well (story location):

Local Investigation: Amerzonian religions
Material: Excerpt from the official gazette
On a pew in the church:

Fast Travel Map: Puebla Trading Post
In the church, to the right of the tabernacle:

Long-Term Investigation: The young woman in the portrait
Material: Parish register
In the church, to the left of the tabernacle:

Local Investigation: Amerzonian religions
Material: Letter from the Bishop of Amerzone
Inside the tabernacle (the key is hidden in the Bible):

Local Investigation: An everyday tragedy in Puebla
Material: Letter from João Mendez
Local Investigation: A ghost village
Material: Medicine shortages
On the kitchen table in the presbytery:

Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Military gossip
After obtaining Disk #4, listen to the full conversation of the soldiers at the front gates:

Local Investigation: A ghost village
Material: Phantom humanitarian aid
Local Investigation: An everyday tragedy in Puebla
Material: Hijacked humanitarian aid
In the tunnels underneath the well (story location):

Radio Message #10
Listen to the radio before resting on the Hydrafloat (Airboat).
⋗︎ Chapter 4 – The Amerzone River
Radio Message #11
Listen to the radio upon encountering the porcopotamuses (Airboat).
Local Investigation: What happened to Valembois’ guide?
Material: Profession: guide
Next to the river barrier:

Local Investigation: What happened to Valembois’ guide?
Material: Letter addressed to Valembois
Long-Term Investigation: A country under lock and key
Material: Letter from Luis Angel
In the cabin at the river barrier:

Local Investigation: Soldier Tavares
Material: Wanted poster
In front of the bridge to Luis Angel’s cabin:

Local Investigation: What happened to Valembois’ guide?
Material: Grave epitaph
At Luis Angel’s grave upon the hill:

Long-Term Investigation: Research notes
Material: Notes from the jungle
In the dresser in Luis Angel’s cabin:

Local Investigation: ‘Aldrige’
Material: Letter of complaint
In the dresser in Luis Angel’s cabin:

Radio Message #12
Local Investigation: ‘Aldrige’
Material: Distress call
Listen to the radio upon encountering the tricorn buffaloes (Airboat).
Local Investigation: ‘Aldrige’
Material: Abandoned sailboat
In the jungle, after hitting the rhinopotamus:

Local Investigation: ‘Aldrige’
Material: Broken chain
In front of the cabin in the jungle:

Local Investigation: Soldier Tavares
Material: Formal warning
In the cabin in the jungle, downstairs:

Local Investigation: ‘Aldrige’
Material: Lost signet ring
In the cabin in the jungle, upstairs:

Local Investigation: What happened to Valembois’ guide?
Material: Empty bottle
In the cabin in the jungle, upstairs:

Local Investigation: Soldier Tavares
Material: Military cap
After encountering the pechosaurs, in front of the tree bridge:

⋗︎ Chapter 5 – Ovo-Volahos Village
Radio Message #13
Listen to the radio immediately after arriving at the village at night (Airboat).
Long-Term Investigation: A distant silhouette
Material: Words traced in dirt
In front of the egg ritual:

Local Investigation: Mechanization of the village
Material: Valembois’ designs
On the desk in the room Valembois stayed in during his time in the village:

Local Investigation: The fate of the tribe
Material: Note from Luis Angel
On the desk (open the package) in the room Valembois stayed in during his time in the village:

Local Investigation: The fate of the tribe
Material: Civil status form
Between the village and the cave:

Long-Term Investigation: A country under lock and key
Material: Memorial portrait
In the room with the Crusher:

Local Investigation: The fate of the tribe
Material: Forgotten corpse
Next to the room with the Crusher:

Local Investigation: The fate of the tribe
Material: Eviction notice
In the sleeping area:

Fast Travel Map: Ovo-Volahos Village
At the mechanical structure:

Local Investigation: Mechanization of the village
Material: Rustic zipline
Interact with the zipline between the village and the mechanical structure:

Long-Term Investigation: A distant silhouette
Material: Tradition flute
In the center of the village, after getting rid of the snake near the Hydrafloat:

⋗︎ Chapter 6 – Amerzone Marshlands
Radio Message #14
Listen to the radio immediately after the Hydrafloat crash (Crankboat).
Local Investigation: Marsh infrastructure
Material: Open-air necropolis
In the first cabin, next to the Ovo-Volahos bag (story item):

Local Investigation: Marsh infrastructure
Material: Recipes
In the second cabin, next to the Zoula leaves (story item):

Local Investigation: Marsh infrastructure
Material: Palimpsest of the initiated
In the second cabin, next to the juicer:

Long-Term Investigation: Ovo-Volahos rite
Material: Farewells
After passing through the cloud of mosquitoes:

⋗︎ Chapter 7 – The Volcano
Local Investigation: Presidential security
Material: Official orders
Long-Term Investigation: Antonio Alvarez, despot of Amerzone
Material: Note from the security chief
In the canyon, immediately after crossing the rope bridge:

Local Investigation: Presidential security
Material: Presidential boat
In the canyon, immediately after crossing the rope bridge:

Local Investigation: Presidential security
Material: Smoking cartridge
On the presidential boat in the canyon:

Local Investigation: Presidential security
Material: Security note
On top of the temple entrance, outside:

Long-Term Investigation: A country under lock and key
Material: Alvarez’s trinkets
On top of the temple, inside:

Long-Term Investigation: Ovo-Volahos rite
Material: Ovo-Volahos jewelry
At a corpse in front of the volcano crater:

Long-Term Investigation: Ovo-Volahos rite
Material: Poisoned birds
At the end of the mine cart tracks in front of the volcano crater:

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